Common Year 592

Seeds of Destruction
Eaten by plants

Journel of Bhaiti Zunbai (Month of ?, ? the ?th, CY 592)

Primary Location: Town of Dunn, NW Sunndi.

In a town as done as Dunn there is only one option. Leave. So at the yam tavern we discussed how to leave. Then one of the sexy priestesses came up to us (probably remembering how great the sex with me was) and offered us each some cards from a deck. One might have been a sex card so I took as many as I could, but only got some weird stuff and a bag of gems. When the dwarf pulled a card and dissapeared along with the cards the priestess left. We thought it was a good time and we left the city too. With a brief stop to pick up the lizard wizard.

We traveled to a place from a map we found and then went up a trail into the hills. After defeating a horrible ogre, we managed to find an awesome smelling hammock plant. So everyone jumped in and went to sleep. And it digested us and grew up big and strong.

The end.

From Bad to Worse
Just F'ed Up

Journel of Bhaiti Zunbai (Month of ?, ? the ?th, CY 592?)

Primary Location: Town of Dunn, NW Sunndi.

Getting back to town after many days in the forest is always a shock. But now the town is even more orderly. The church of Wastri will have to pay. But it looks like the Dwarf got himself locked in a cell by the town people. New people have joined Rose, some elfish wizard guy and a lizard man. We will see if they prove themselves. So we went to see him, the Dwarf. He is locked in a cage in the keep.

We leave town cause it is very creepy with all the order and cubes and unnatural things. In the woods things are bad too but not as bad. There is some old burned farmhouse where a magic door is floating. It is bad but at least it isn’t in town. Back to town by nightfall, three hot women by bar, had sex with one, she is best woman ever.

We set dwarf free, maybe he dies in escape maybe he gets out, at least he has chance. He gets out of town. Now we can go back to Wastri temple and stop them from making too much order in the world. Not easy to save world, good to have a deadly friend in case something goes wrong. Still don’t know about lizard man or elfish guy. Never seen them in action.

Rest at he farmhouse with door, have very weird dreams. Terrible land with strange shaped beings, like rocks. Probably Wastri clerics fault. Go back to temple. Turns out Wastri is gone and WeeJjass is there, much time has passed, weird dream may have been planar travel and lost time.

Head back to town, has become more like place of men. More loud, more smelly, more evil, but strangely less corrupted by order. I knew getting rid of Wastri would help. Don’t find three women, but go to person in charge of town in keep. Large froggy man, get very bad feeling from him. He says do task or will eat us, I believe he can and will, we do task.

Return to inn and meet up with others. Town is beyond saving to corrupt and civilized. Suggest we should leave.

What's up?

Journel of Bhaiti Zunbai (Month of Reaping, Godsday the 18th, CY 592)

Primary Location: Town of Dunn, NW Sunndi.

Picking up a fallen party member the group leaves the temple and heads north for magical help. Zun thinks the druids might be able to help Luck. He has heard many stories of the great powers of the mightiest of druids.

After three days they find a druid and a place to camp about a day north and east of the town of Dunn in the wilderness. Zun buries the body and marks the grave as well as setting up druid information for any druids who happen by.

After waiting for two more days the dwarf and ranger head off looking for civilization. and two days after that Zun can no longer take the strange orderly defiling of nature and heads back to its source, the town of Dunn.

It Begins
Temple Slaughter

Journel of Bhaiti Zunbai (Month of Reaping, Godsday the 11th, CY 592)

Primary Location: Town of Dunn, NW Sunndi.

Trouble started early when the evil priests of too much order arrived in town. Handing out terrible cubes of gold they brought a plague down upon the town of Dunn. The next day the laws of nature had been defiled and replaced with orderly pruned trees and neat orderly fences and geometric patterns where the chaos of nature should reign.

Seeking to find out their priests part in this horrendous perversion, the group set out to speak with the priests of Wastri about their roll in this. Confronting the lesser priest revealed no information. They pretended to know nothing about the events except to say it was their god who performed the miracle.

After deciding on a plan of action the group went back to the temple to speak with the head priest. When the assembled Wastri acolytes tried to prevent the groups access to the ancient ruined temple of Wee Jas things turned violent. After entering the party was ambushed by more Wastri followers, confirming their murderous intent. They would not be given another chance to work their evil and confess their sins. Each time more followers were found they were quickly eliminated.

But still the head priest and his dark plans were not found. The group delved deep into the muddy tunnels under the temple until reaching a vaulted chamber. There the warlock fell under the musical charms of a harpy and was unfortunately slain in our attempt to free her. Though she was avenged by the killing of the harpy, our sadness was great. It may be that we must leave this place without the answers we sought. Perhaps it is not too late to help the warlock.

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